まずはソニックさんたちの技とかの感想を書いておこうと思います。
個人解釈、誤情報注意。
おそらく仲間になった順番で書いています。
ソニック
タッチペン操作が簡単な技が多く、使いやすいです。
最後までメンバーから外せないので、おそらく意図的に強めに調整されています。
エミーさんとタッグでやる技が前半でのボスキラー技になる印象。
後半ではシャドウさんとの技が猛威を振るいます。
エミー
個人的にこのゲームの主役(;^ω^)
バトル面ではクリティカルが出やすい印象。
相手の防御力を下げつつ攻撃する技があったり、自分の攻撃力を上げたりと多芸なメンバーです。でもちょっと癖があるかも。
クリームさんとの攻撃で複数人にダメージを与える技もあるなど、編成次第で更に活躍できそうです。
障害物破壊のレベルが唯一最大になるキャラなので、エミーさんじゃないと通れないルートもちらほら。
テイルス
アクションコマンドを完璧に成功させないと発動しない技が多く、結構難しかった印象。
でも後で見返すと防御力アップや回復技など有用な技ばかりなので、今ならもっと使ってあげたいキャラです。
ちなみに攻撃系のスペシャル技がありません。
リメイクや続編ならサイクロンとか乗り出してほしい印象。
クリームさんを仲間にしない場合は唯一の回復役なので貴重な人材です。
飛行能力がクリームさんとともに最大レベルになるので、二人じゃないと通れないルートがあります。
ルージュ
今考えるとちょっと不遇な技構成かと感じます。
ソニックバトルのような高威力でかっこいい蹴り技などがほぼ無いため、決定力はあまりないかも。
一応オメガさんとのタッグ技で貴重な炎属性のキック技をしてくれます。
ナックルズさんとのコンビ技もあります。
その代わりアイテムを盗む、相手の防御力を下げるなど唯一の個性もあるため、買い物縛りなどではほぼ必須のメンバーかもしれません。
後半のステージでは隠れ身の固有アクションが役立つ場面があります。
ビッグ
行動回数が一回しかないのが辛いですが、技の性能は極めて高いです。
序盤では貴重な全体攻撃持ちで、さらにキャットパンチが名前に反して超強力です。
ヒーローズのようなアグレッシブなビッグさんだと考えると合点がいきます。
また、後半ステージで強行突破のアビリティ最大レベルが必須のステージがあるため、出番は必ず回ってきます。
ナックルズ
ソニックさんよりもさらに簡単なタッチペン操作で、とにかく使いやすいです。
特にアッパーカットが防御力無視の攻撃のため、冒険の最後まで使えます。
ストーリー面で主役扱いのため、こういった調整になっていると思われます。
なぜかシャドウさんと協力して行う技が多く、当時は意外に感じました。
クリーム
仲間にするかどうか選べるキャラの一人です。
仲間にしなかった場合、二週目まで出てきません。
その性能は半端じゃなく、体力回復から蘇生、果ては技ポイント回復とやりたい放題です。
彼女がいるのといないのとでは安心感が月と鼈です。
あまりの性能だからか、行動回数は一回だけ、体力防御力共に低い、攻撃技は一つもないと戦う方面はお察しです。
純粋な回復役としては花丸です。
アクションコマンドを成功させないと効果がないため、操作が必要なくなるチャオであるフェロックスという緑色のチャオをつけてあげると最高です。
相方のチーズさんは固定メンバーであるソニックさんにつけてあげたほうが全員の運勢が良くなって吉です。
シャドウ
弱いわけがありません。
初っ端から防御力無視のカオススピア、混乱付加のカオスブラスト、一撃必殺のカオスリフトと何でもありです。
恐ろしいのはソニックさんと同じく行動回数3回でありながらこれなので、殲滅能力が段違いです。
シャドウさんが仲間になる次のステージから敵が急に強くなるので、その救済措置である可能性が高いです。
意外にもアクションコマンドが比較的簡単なので、どんどん狙っていきましょう。
これだけスペシャル技をやるとガス欠しやすいので、回復アイテムやクリームさんがチームにいると二重丸。
エッグマン
期間限定。
しかしエッグボムは全体攻撃として優秀です。
オメガ
仲間にするかどうか選べるキャラです。
素通りしてもエンディングで出てきてくれます。
ビッグさんを攻撃型にした感じで、通常攻撃の段階で周りにも追加ダメージを与える仕様です。
ビームガンは防御力無視、ガトリングで連続攻撃、行動回数一回アップする技など過剰なくらい攻めのスタイル。
いてくれるとそれ以降のステージ攻略がかなり楽になります。
シェイド
敵組織からの寝返り。
技が最後のキャラの割には少ないのが珍しいと思います。
後半のストーリーの主役のため、チームに連れていなくても会話に入ってくれます。
ソニックキャラには珍しい普通な言葉遣いの真面目な方です。
こんな感じかな?
情報の間違いはあるのでご自分でも調べていただくと幸いです。
当時はソニック・ナックルズ・シャドウ・クリームの4人が使いやすいうえに強すぎてほぼこの4人で動いていました。
ここまでお読みくださった方はありがとうございました!
以下英文翻訳
First, I'll write my impressions of Sonic and the others' moves.
Please note: This is my personal interpretation.
I've probably written them in the order they joined the team.
Sonic
Many of his moves are easy to use with the touch pen.
He's a member of the team until the end, so he's probably intentionally balanced to be quite strong.
His tag-team moves with Amy seem to be the boss-killing moves in the first half of the game.
In the second half, his moves with Shadow are devastating.
Amy
Personally, she's the main character of this game (;^ω^)
In battle, she seems to land critical hits easily.
She's a versatile member with moves that lower the opponent's defense while attacking, and moves that increase her own attack power. However, she might have a slight quirk.
She also has moves that damage multiple enemies when attacking with Cream, so she seems like she could be even more effective depending on the team composition.
She's the only character whose obstacle destruction level reaches the maximum, so there are some routes that only Amy can pass through.
Tails
Many of his moves require perfect execution of action commands to activate, making him quite difficult to use.
However, looking back, he has many useful moves such as defense buffs and healing techniques, so he's a character I'd like to use more now.
Incidentally, he doesn't have any offensive special moves.
In a remake or sequel, I'd like to see him ride a cyclone or something similar.
If you don't recruit Cream, he's the only healer, making him a valuable asset.
His flight ability reaches the maximum level along with Cream's, so there are routes that can only be traversed by both of them.
Rouge
Looking back, I feel her move set is a bit underwhelming.
She lacks powerful and cool kicking moves like those in Sonic Battle, so she might not have much decisive power.
She does have a tag-team move with Omega that provides a valuable fire-element kick.
She also has a combination move with Knuckles.
On the other hand, she has unique abilities such as stealing items and lowering the opponent's defense, making her almost essential for challenges like shopping-only runs.
Rouge In the later stages, his unique stealth action proves useful.
Big
His limited action count (only one) is a drawback, but his techniques are extremely powerful.
He's a valuable area-of-effect attacker in the early stages, and his Cat Punch is surprisingly powerful despite its name.
Thinking of him as an aggressive Big from Heroes makes sense.
Also, there are stages in the later stages where the maximum level of his Force Breakthrough ability is essential, so he'll definitely get his chance.
Knuckles
Even easier to use with the touch pen than Sonic, he's incredibly user-friendly.
His Uppercut, in particular, ignores defense, making him invaluable throughout the adventure.
This adjustment seems to be due to his role as a main character in the story.
For some reason, he has many techniques that require cooperation with Shadow, which I found surprising at the time.
Cream
He's one of the characters you can choose to recruit.
If you don't recruit him, he won't appear until your second playthrough.
Her abilities are incredible; she can do anything from restoring health and reviving to even restoring technique points.
Having her around makes a world of difference in terms of peace of mind.
Perhaps because of her overwhelming abilities, she only acts once per turn, has low health and defense, and no offensive techniques, so her combat capabilities are... well, you can imagine.
As a pure healer, she's top-notch.
Since her abilities only work if the action command is successfully executed, it's best to equip her with Ferox, a green Chao that doesn't require manual input.
It's best to equip her partner, Cheese, with Sonic, a fixed member of the party, as this improves everyone's luck.
Shadow
There's no way she's weak.
From the very beginning, she has Chaos Spear which ignores defense, Chaos Blast which inflicts confusion, and Chaos Rift which is a one-hit kill—she can do anything.
What's terrifying is that, like Sonic, she only acts three times per turn, yet she can do all this, giving her an unparalleled ability to wipe out enemies.
Shadow
She's undeniably powerful.
From the very start, she has Chaos Spear which ignores defense, Chaos Blast which inflicts confusion, and Chaos Rift which is a one-hit kill—she can do anything.
What's terrifying is that, like Sonic, she only acts three times per turn, yet she can do all this, giving her an unparalleled ability to annihilate enemies.
The enemies suddenly become much stronger from the stage after Shadow joins your party, so this is likely a measure to help with that.
Surprisingly, the action commands are relatively easy, so aim for them often.
Using so many special moves will quickly deplete your energy, so having recovery items or Cream on your team is a big plus.
Eggman
Limited time only.
However, Egg Bomb is an excellent area-of-effect attack.
Omega
A character you can choose to recruit.
Even if you skip him, he'll appear in the ending.
He's like an attack-type Big, with a normal attack that deals additional damage to surrounding enemies.
His beam gun ignores defense, his gatling gun allows for continuous attacks, and he has a move that increases his action count by one, making him excessively offensive.
Having him makes clearing subsequent stages much easier.
Shade
A defector from the enemy organization.
It's unusual that he has so few moves for a final character.
As the main character in the latter half of the story, he'll participate in conversations even if you don't have him on your team.
He's a serious character with a surprisingly normal way of speaking for a Sonic character.
Something like that, perhaps?
There might be some inaccuracies in the information, so I'd appreciate it if you could do your own research.
Back then, Sonic, Knuckles, Shadow, and Cream were so easy to use and so strong that I almost exclusively used these four characters.
Thank you for reading this far!

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